More importantly, the students are trapped at the school and won’t be able to leave until one of them wins the killing game or two students are left. Although, that doesn’t mean players will be seeing the despair inducing bear any less throughout the game.
This time around, five Monokubs will be taking on the responsibility of relieving some of the workload off their dad, Monokuma. Players assume the role of Kaede Akamatsu, the Ultimate Pianist, as she learns with the rest of her classmates that they are now participating in a killing game. The students range from the Ultimate Magician to the Ultimate Robot, so they cover quite a range of unusual skills. Like the previous titles, we are met with 16 high school students who hold the “Ultimate” title - the series’ running plot point that these kids are the objective best in certain fields. I’ll tell you now that Everything discussed in this review story-wise will only include the prologue and Chapter 1, but if you don’t want anything spoiled then please stop reading now.ĭanganronpa V3: Killing Harmony begins with an obscure opening that won’t make sense to anyone at the time, but ends up staying with you throughout the entire game. Well, that all changed when I finished Danganronpa V3: Killing Harmony.
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Each release was consistently good, but the series always seemed to be overshadowed by the the high standard set by T rigger Happy Havoc and I was under the impression that it couldn’t get any better than this. Following its release was a sequel, Danganronpa 2: Goodbye Despair, and a surprising third person shooter featuring a few notable characters, Danganronpa Another Episode: Ultra Despair Girls. However, when Danganronpa: Trigger Happy Havoc first released in the West in 2014 it became one of my personal favorite visual novels. But there’s always that thought in the back of your head that asks, “What if this sucks?” Sadly, for some games this is the case and the series ends for good. I mean, sure, it’s a way to extend the brand and continue the story. On the railing by the stairs in Hallway 5F.Īlong the spiral staircase leading to the Ultimate Astronaut Lab.Let me just come out and say, as a fan of any particular franchise, sequels can be pretty scary. On the path to the right of the Entrance Hall.Īlong the path that leads to the manhole in the Courtyard. On the road while forming the second question in the Psyche Taxi of the Class Trial. On the studio set in the Ultimate Cosplayer Lab. Outside the Ultimate Detective Lab in Hallway 5F. In the second Hangman's Gambit of the Class Trial.Ĭhapter 5: Voyage Without Passion or Purpose In a random corner of the Mind Mine in the Class Trial.Ĭhapter 4: Live and Let the Languid World Liveīy the entrance in the Ultimate Aikido Master Lab. Under the piano in the Ultimate Pianist Lab. On the steps of the Shrine of Judgment in the Courtyard. On the road while forming the third question in the Psyche Taxi of the Class Trial.Ĭhapter 3: Transfer Student From Beyond the Grave In the Hangman's Gambit of the Class Trial.Ĭhapter 2: A Thin Line Divides Heaven and Hellīehind a fence along the eastern path in the Courtyard.īehind a couch in the Ultimate Inventor Lab. Below is a complete list of Hidden Monokumas.Ĭhapter 1: My Class Trial, Our Class Trialīehind an arcade machine in the Game Room. Examining the Hidden Monokumas will land them on the shelf in the player character's dorm and give them 10 Monocoins. The exception to this format is Chapter 6, where Deadly Life replaces Daily Life. Hidden Monokumas can be found throughout all six chapters of the game, with 4 in Daily Life and 1 in the Class Trial.